第一人称射击游戏——七日杀(Days to Die)今天又迎来了大更新,新版本14.7也与大家见面了,此次更新的内容非常多,具体请看更新内容介绍,这里还是附上七日杀(Days to Die)14.7中文免安装版文件下载。
七日杀(Days to Die)安装说明
1、先运行,解压缩,因为游戏太大,所有附上的是种子文件
2、电脑上有迅雷的打开,没有的安装一个
迅雷-新建-打开种子文件-找到那个文件打开就能下载了。
下载后就能免费体验了
七日杀(Days to Die)系统要求
最低配置:
操作系统: WindowsXP (Service Pack 3)
处理器: 2.4 Ghz Dual Core CPU
内存: 4 GB RAM
图形: 512MB Dedicated Memory
DirectX 版本: 10
网络: 宽带互联网连接
存储空间: 足够的硬盘空间
推荐配置:
操作系统: Windows 7 or higher
处理器: 3.0 Ghz Quad Core CPU or faster
内存: 6 GB RAM
图形: 2 GB Dedicated Memory
DirectX 版本: 10
网络: 宽带互联网连接
存储空间: 足够的硬盘空间
七日杀(Days to Die)更新内容
机翻
支离破碎的纹理设置会导致一些地形来呈现错误的颜色映射
连接的支持梁块是 z 战斗
LOD 变化上车窗和轮辋的颜色
黄铜水龙头有不同的颜色,在预览和放置
锻造粒子效果原因性能下降
玩家死亡动画不显示删除所有/删除所有的死亡
长大的槭树有其充分的命中的点和资源
阴影作为 3D 对象显示出来
计数器和计数器周围下沉是不同的纹理
选管会更新 (修复代码证书签名检查在旧系统上)
不匹配的镜面抠图地图集
铁匠铺的火粒子是粉红色 (缺少纹理)
服务器不节省时间崩溃/不正确的关闭
财富的追求战利品可以漏网的地形
当另一名球员在 toolbelt 有箭头和滚动他们的 InvalidCastException
玩家在升级块没有所需的资源
供应箱可以登陆用户的遥不可及
僵尸有机会走上一条腿
对玻璃面板预制固定的碰撞
有色的项目丢失其颜色叠加在制作菜单
重新输入会话活动各具特色的原因与制作项目 SFX 要发声外制作菜单
Buffwindow 消失当点击 buff 后检查项目
采矿头盔手电筒灯泡时不亮手电筒,玩家坐在 Minibike
当 Minibike 有块上面它飞到球员即将回到其块
销毁赃物容器永远不会跌销毁时其内容
Minibike 的名称不会更新
压力板资源的开发利用
水煮时间不符
玩家可以拥有无尽煤提供的破坏和重建烧块
鹅卵石坡道可改变旋转时升级到混凝土
Minibike IndexOutOfRangeException ︰ 数组索引是超出范围
在游戏的战利品/项目期间皮变得困难近距离
多人游戏杀死显示如"球员死了"
医学技能效果中不显示项目或爱好者
Minibike 跳在水表面或在瀑布摇
Minibike 疯狂破坏球员
添加
游戏启动器 (目前仅有手动使用时使用 SHIFT 键从 7dLauncher.exe 运行或当从蒸汽中选择"显示游戏启动器"启动选项)
32 和 64 位版本的 Windows 在相同的下载中,开关通过游戏启动器
添加的尺寸检查镜面纹理对 atlas 创作
已知的问题
张的头是在 linux 上太暗
不再使用的 cobblestoneramp 旋转可能会导致错误的网格
已知 OS / 崩溃的问题
OSX ︰ 默认建崩溃,使用 latest_experimental_u52 (stable_u52 非实验性释放时) 建立从蒸汽。
OSX 与英特尔 GPU 和最可能的一些 Linux 系统与英特尔 GPU ︰ 黑地形
OSX ︰ 可能会看到某种"棋盘"图形。试着 latest_experimental_u52 (stable_u52 非实验性释放时) 建立从蒸汽。
Linux 与 AMD GPU 和专有驱动程序 ︰ 可能仍在启动崩溃。如果令运行游戏与一些人"力-gfx-直接"解决此问题 (将参数添加到蒸汽中的启动选项)。或者如果性能是好足够的开放源码驱动程序应该修复这太。
由于不能使用 PulseAudio Linux ︰ 崩溃。可能用此生成固定。
Windows 与 NVIDIA GPU ︰ 进入游戏时,驱动程序版本 34x.xx 导致崩溃。如果不更新您的卡的驱动程序尝试使用 latest_experimental_u52 (stable_u52 非实验性释放时) 建立从蒸汽。
原文更新内容
Alpha 14.7 Official Release Notes
Fixed
Crunched texture setting causes some terrain to render wrong colors to map
Connected support beam blocks are z-fighting
LOD changes colours on car windows and rims
Brass Faucets have different colors in preview and when placed
Forge particle effect causes performance drop
Player death animation not showing on drop all/delete all on death
Grown maple trees have their full hit points and resources
Shadows are showing up as 3D objects
Counter and Counter Around Sink are different textures
EAC update (fixes code certificate signature checks on older system)
Mismatched specular cutout atlas
Fire particles for the forge are pink (missing texture)
Servers don’t save time on crash/improper shutdown
Treasure quest loot can fall through terrain
InvalidCastException when another player has arrows in toolbelt and scrolls through them
Player is able to upgrade blocks without required resources
Supply crate may land out of the user’s reach
Zombies have a chance of walking on one leg
Fixed collision to glass pane prefab
Colored items are missing their color overlay in crafting menus
Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
Buffwindow disappears when clicking on buff after inspecting item
Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
When the Minibike has blocks above it it flies up when player is coming back to its chunk
Destroyed loot containers never dropping their contents when destroyed
Minibike’s name does not update
Pressure Plate resource exploit
Water cook times are inconsistent
Player may have endless coal supplied by destroying and rebuilding burned blocks
Cobblestone ramps may change rotation when upgraded to concrete
Minibike IndexOutOfRangeException: Array index is out of range
During gameplay loot/item pickup becomes difficult up close
Multiplayer kills show as “player died”
Medicine skill effects dont show on items or buffs
Minibike jumps on the water surface or shakes in the waterfall
Minibike causing insane damage to players
Added
Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
32 and 64 bit builds for Windows in the same download, switching done through the game launcher
Added size check for specular textures on atlas creation
Known issues
Chang’s head is too dark on linux
No longer used cobblestoneramp rotations may result in a faulty mesh
Known OS / crash issues
OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7
- PC官方版
- 安卓官方手机版
- IOS官方手机版