# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

bl_info = {
    "name": "UV Layout",
    "author": "Campbell Barton, Matt Ebb",
    "version": (1, 0),
    "blender": (2, 5, 7),
    "api": 35622,
    "location": "Image-Window > UVs > Export UV Layout",
    "description": "Export the UV layout as a 2D graphic",
    "warning": "",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Import-Export/UV_Layout",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"
        "func=detail&aid=22837",
    "support": 'OFFICIAL',
    "category": "Import-Export"}

# @todo write the wiki page

if "bpy" in locals():
    import imp
    if "export_uv_eps" in locals():
        imp.reload(export_uv_eps)
    if "export_uv_png" in locals():
        imp.reload(export_uv_png)
    if "export_uv_svg" in locals():
        imp.reload(export_uv_svg)

import bpy

from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty


class ExportUVLayout(bpy.types.Operator):
    """Export UV layout to file"""

    bl_idname = "uv.export_layout"
    bl_label = "Export UV Layout"
    bl_options = {'REGISTER', 'UNDO'}

    filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
    check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
    export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
    mode = EnumProperty(items=(
                        ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
                        ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
                        ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
                name="Format",
                description="File format to export the UV layout to",
                default='PNG')
    size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file")
    opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25)

    @classmethod
    def poll(cls, context):
        obj = context.active_object
        return (obj and obj.type == 'MESH' and obj.data.uv_textures)

    def _space_image(self, context):
        space_data = context.space_data
        if isinstance(space_data, bpy.types.SpaceImageEditor):
            return space_data
        else:
            return None

    def _image_size(self, context, default_width=1024, default_height=1024):
        # fallback if not in image context.
        image_width, image_height = default_width, default_height

        space_data = self._space_image(context)
        if space_data:
            image = space_data.image
            if image:
                width, height = tuple(context.space_data.image.size)
                # incase no data is found.
                if width and height:
                    image_width, image_height = width, height

        return image_width, image_height

    def _face_uv_iter(self, context):
        obj = context.active_object
        mesh = obj.data
        uv_layer = mesh.uv_textures.active.data
        uv_layer_len = len(uv_layer)

        if not self.export_all:

            local_image = Ellipsis

            if context.tool_settings.show_uv_local_view:
                space_data = self._space_image(context)
                if space_data:
                    local_image = space_data.image

            faces = mesh.faces

            for i in range(uv_layer_len):
                uv_elem = uv_layer[i]
                # context checks
                if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
                    #~ uv = uv_elem.uv
                    #~ if False not in uv_elem.select_uv[:len(uv)]:
                    #~     yield (i, uv)

                    # just write what we see.
                    yield (i, uv_layer[i].uv)
        else:
            # all, simple
            for i in range(uv_layer_len):
                yield (i, uv_layer[i].uv)

    def execute(self, context):

        obj = context.active_object
        is_editmode = (obj.mode == 'EDIT')
        if is_editmode:
            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)

        mesh = obj.data

        mode = self.mode

        filepath = self.filepath
        filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
        file = open(filepath, "w")
        fw = file.write

        if mode == 'EPS':
            from . import export_uv_eps
            func = export_uv_eps.write
        elif mode == 'PNG':
            from . import export_uv_png
            func = export_uv_png.write
        if mode == 'SVG':
            from . import export_uv_svg
            func = export_uv_svg.write

        func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context))

        if is_editmode:
            bpy.ops.object.mode_set(mode='EDIT', toggle=False)

        file.close()

        return {'FINISHED'}

    def check(self, context):
        filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower())
        if filepath != self.filepath:
            self.filepath = filepath
            return True
        else:
            return False

    def invoke(self, context, event):
        import os
        self.size = self._image_size(context)
        self.filepath = os.path.splitext(bpy.data.filepath)[0]
        wm = context.window_manager
        wm.fileselect_add(self)
        return {'RUNNING_MODAL'}


def menu_func(self, context):
    self.layout.operator(ExportUVLayout.bl_idname)


def register():
    bpy.utils.register_module(__name__)
    bpy.types.IMAGE_MT_uvs.append(menu_func)


def unregister():
    bpy.utils.unregister_module(__name__)
    bpy.types.IMAGE_MT_uvs.remove(menu_func)

if __name__ == "__main__":
    register()
