
  _   _ ___ _   _     _   _      ____  _____ _   _ _  _____ 
 | \ | |_ _| \ | |   | | / \    / ___|| ____| \ | | |/ /_ _|
 |  \| || ||  \| |_  | |/ _ \   \___ \|  _| |  \| | ' / | | 
 | |\  || || |\  | |_| / ___ \   ___) | |___| |\  | . \ | | 
 |_| \_|___|_| \_|\___/_/   \_\ |____/|_____|_| \_|_|\_\___|
                                                            
 by Jonathan Lavigne                               (c) 2010


=========================
 INTRODUCTION
=========================

Kinuhime was killed by a ninja demon. Now, Hayate has become obsessed with revenge! But can revenge bring her back?


=========================
 CONTROLS
=========================

Left, Right (or A,D)  - Walk
J                     - Throw Shuriken
K                     - Jump / Double-Jump
Enter                 - Pause
Esc                   - Quit Game
+/- (keypad)          - Adjust Screen Size (while on the title screen, with surfaces enabled)
F1                    - Display Help
F2                    - Toggle Surfaces On/Off (On by default)
F4                    - Toggle Fullscreen
F9                    - Take Screenshot


- Press F2 once the game started if your graphic card isn't compatible with Game  Maker surfaces, which Ninja Senki uses.
- You start the game with 2 extra lives and 5 health points.
- Collect 1000 points to recover all health points. Earn an extra life if health points are already maxed out (max is 5).


--------------------
 GAMEPAD SUPPORT
--------------------

Ninja Senki supports gamepads natively. To use a gamepad, plug it into the number 1 USB slot before launching the game.

THE GAMEPAD CAN BE CONFIGURED VIA THE "GAMEPAD CONFIG" OPTION ON THE TITLE SCREEN.

       USB
        |
        |
        |
 _______=_________________________
|                                 |   D-Pad         - Move
|   _                Nintendo     |   A Button      - Throw Shuriken
| _| |_                           |   B Button      - Jump / Double-Jump
||_ 0 _| SELECT START             |   START Button  - Pause
|  |_|    [  ]   [  ]   ( )  ( )  |
|                        A    B   |
|_________________________________| 

FOR AN OPTIMAL EXPERIENCE USE A NES CONTROLLER WITH A USB NES RETRO PORT!

It can be purchased here:
http://www.retrousb.com/product_info.php?cPath=21&products_id=28


=========================
 ISSUES
=========================

1. There are strange graphical glitches and/or the game runs slowly!

- Try deactivating the surfaces by pressing F2 after you launch the game.

2. This game is too hard!

- Remember that you are playing as a ninja.

3. I have something to tell you about the game!

- Contact me at jonathanlavigne@pixeltao.ca


=========================
 LICENSE
=========================

Ninja Senki is freeware. This game may be redistributed at no profit to the distributor but must include all files exactly as they are downloaded from ninjasenki.com.


=========================
 CREDITS
=========================

A game by Jonathan Lavigne
(http://pixeltao.ca/).

Music by Patrice Bourgeault.

Music of the teaser trailer by Yan Thouin.

Sound effects by Jean Chan.

The font used in Ninja Senki was purchased from Fonts For Flash.
(www.fontsforflash.com)

The sound effects were created with SFXR and FamiTracker.
(http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html)
(http://famitracker.shoodot.net/)

Ninja Senki was made with Game Maker by Mark Overmars.
(http://www.yoyogames.com/make). 

The game engine is based on the Grandma Engine by Matt Thorson.
(http://mattmakesgames.com/).

This game incorporates ChevyRay's screen scaling scripts.

Beta testing was handled by Stéphane Boutin, Justin Cyr, Jonathan "Persona" Kim, Guillaume Lavigne, Michael Lavigne, Jean-François Major, Sylvain Ratté and Paul Robertson.

Special thanks to Jean-François Major, he was a great help when setting up the ninjasenki.com website.

Ninja Senki is inspired by many games, including Ninja Jajamaru Kun (NES), Mega Man (NES), Ninja Gaiden (NES), and Ninja Robot Haggleman (Retro Game Challenge) on Nintendo DS.

This help file is based on Spelunky's readme file by Derek Yu.
(http://www.derekyu.com)